Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.7653]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     4095 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-07220048 (this message is harmless)
Non platform assembly: data-01EE4FB0 (this message is harmless)
Non platform assembly: data-07284248 (this message is harmless)
Non platform assembly: data-01EEFFC0 (this message is harmless)
Platform assembly: C:\Users\Administrator\Documents\Tencent Files\2206191380\FileRecv\走私卡车\Smuggle Truck_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Administrator\Documents\Tencent Files\2206191380\FileRecv\走私卡车\Smuggle Truck_Data\Managed\System.Core.dll (this message is harmless)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1920.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:\Users\Administrator\Documents\Tencent Files\2206191380\FileRecv\走私卡车\Smuggle Truck_Data\Managed\System.Xml.dll (this message is harmless)
established connection
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkeyWebDetection:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

exiting process send thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Exiting process reveice thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Thread terminated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.Discovery.UDPDiscoveryService:StopDiscovery()
BrassMonkey.Discovery.DeviceManager:Stop()
BrassMonkey.Discovery.DeviceManager:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Not calling Shutdown() - Socket was not connected
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.AbstractSocket:Dispose()
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.Discovery.UDPDiscoveryService:StopDiscovery()
BrassMonkey.Discovery.DeviceManager:Stop()
BrassMonkey.Discovery.DeviceManager:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

DISPOSING SMARTCONNECTION
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

KILLING TIMER
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing plt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposingalt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing bc
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing ds
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Thread terminated
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

exiting process send thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Exiting process reveice thread
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Not calling Shutdown() - Socket was not connected
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.AbstractSocket:Dispose()
BrassMonkey.IO.UnreliableSocket:Dispose()
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

disposing device store
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

got an typeenum: System.Collections.Hashtable+Enumerator
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BrassMonkey.Devices.DeviceStore:Dispose()
BrassMonkey.IO.UDPNetConnection:Dispose()
BrassMonkey.IO.SmartConnection:Dispose()
BrassMonkeyWebDetection:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

